9/4/2023 0 Comments Call of duty modern warfareThese are the modes I played the most as there was always a new angle to approach in each match. Of course, the most largely played modes are the classic Team Deathmatch and Domination. Tactics are rewarded, and you’ll have the arsenal to display this on the battlefield, too. Do you need that teammate back or should you continue on protecting or attacking? Sure, you can wipe out the opposing team, but you won’t get as many points compared to extracting a prisoner. Your squad can be revived when downed, which results in some quick-fire decisions. Teams take turns protecting or capturing hostages with attackers getting extra points for extracting prisoners compared to defenders making sure they get stolen. Prisoner Rescue was far more gripping, even though it’s just another version of Capture the Flag. This wasn’t my favorite game mode, as it was more of a mobile Search and Destroy, but it was nonetheless fun to play. Booting it up the first time, it was more of a scramble, but players quickly learned that picking off the opposing team will guarantee a victory. Despite the fast-paced nature of Knockout, where teams rush frantically to steal a bag of cash, going in head-on means certain death. There’s more of a tactical approach at play, which is perfect for the new game modes available: Prisoner Rescue and Knockout. All this led up to a thrilling exchange of bullets, with the first to pull the trigger (usually) being the one running swiftly past the other’s corpse. I was peering around tight corridors, listening for enemy footsteps, throwing flash grenades or tear gas to flush an enemy out of cover, and figuring out the best way to catch players off guard (especially the usual campers). Modern Warfare 2 proclaims: “we’ve made a few adjustments you might like, but don’t worry, we’ve kept things just the way you like it.” Many are suspicious that gameplay looks sped up, and while it can be incredibly fast-paced, it can only feel like this in short sprints. But why take away from what could be thrilling first-person scenarios with on-the-ground aerial support? It’s not like players will ever make use of this in other game modes. We get it: special forces thrive by using different resources. It takes you out of the close-quarter action for a limited chance to gauge enemies from another perspective. I get the change of pace, but I’ve never been a fan of these scenarios. Eliminate enemies with different tiers of ammunition, from short 40mm bullet fire to one devastating missile, to support the squad achieving their objective. This is an “eye in the sky,” offering players an aerial view of the action on the ground. Like in many CoD campaigns, there are missions that like to give another perspective of certain missions. It reminded me of Lone Survivor - fleeing a greater force while keeping your head on a swivel. The situation goes belly up, and you’re forced down a mountain as you continually flee while looking back to deflect the pursuing forces. My favourite mission was the chase in the mission Cartel Protection in Las Almas, Mexico, where Soap, Ghost, and newcomer Alejandro pursue main antagonist Hassan in a mountain-side village. One shot leaves a spattering of blood on the wall, and attackers squirm when it isn’t fatal. It could almost feel like a rail-shooter, with enemies popping out from all angles, but MW2 keeps it excitingly tense yet horrifyingly realistic. That was arguably the most popular mission in 2019’s MW, and Infinity Ward has embraced it fully. Modern Warfare 2 adores its tight spaces, with a number of sections seeing players tactically moving through enclosed environments to clear rooms. An underlying intensity of each string matches the covert style of the game. Oh, and the score of Modern Warfare II is magnificent. I’m a big fan of how Modern Warfare 2 weaves other Call of Duty entries into this new campaign, and while I wouldn’t say the story ends as strongly as it started, the missions it crafts are a major highlight for the franchise. The Mexican cartel in Amsterdam? An American-made missile in the hands of an Iranian militia? Something’s fishy alright, and Task Force 141 has a few compelling twists and turns ahead of it. The story starts off intriguing enough, with certain enemy factions and regional weaponry not where they are supposed to be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |